Studio journal

Notes from the Permutrix workbench.

Release notes, product decisions, and stories from building a tool that helps artists make more from the layers they already own.

9 archive notes May–August 2026
Permutrix Desktop 1.2.1 showing the live canvas and generated variation workspace

Desktop 1.2.1 returns with a clearer editor

A look at the Permutrix Desktop 1.2.1 relaunch, redesigned editor, updated patterns, sample projects, and guided web demo.

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Permutrix logo with hand-drawn stars, a heart, a cloud, and pastel waves

The short-lived plan to move Permutrix away from itch.io

The June announcement that Permutrix would leave itch.io, preserved with context from the later 1.2.1 relaunch.

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Early line-art sketch of a small character charm and keyring attachment

A first look at a new charm asset set

A small behind-the-scenes preview of a charm-style asset set being prepared for Permutrix.

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The current Permutrix workspace, evolved from the denser editor layout explored in June 2026

Making the editor denser, clearer, and easier to scan

A development note about reducing editor spacing, reorganizing side panels, and giving the layer hierarchy more room.

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Early Permutrix project home screen with a recent-project preview and project actions

Refreshing the start screen and project flow

An early look at the brighter project launcher, recent-project preview, and clearer create-or-open flow.

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Permutrix logo with hand-drawn stars, a heart, a cloud, and pastel waves

A very short vacation intermission

A tiny studio note marking one week away before Permutrix development resumed.

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Several selected asset cards being dragged together toward the Permutrix layer hierarchy

Clearer light mode and better multi-asset selection

Light-mode popup fixes, drag-box selection, grouped asset movement, and clearer visual feedback.

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Early Permutrix Gradation Group controls next to a pastel Live Canvas result

Gradation Groups, OKLCH, and a first major UI pass

The first numbered devlog introduced Gradation Groups, pattern asset selection, custom prompts, and editor cleanup.

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Permutrix logo with hand-drawn stars, a heart, a cloud, and pastel waves

How a game portrait system became an art-variation tool

The origin of Permutrix, from game portrait combinations to a layer-based art-variation tool and drawing sewing machine.

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